Game Master companion / Monster
Running Vampire
A blood-drinking undead individual conceals predatory need behind a composed manner. Living visitors draw an attention that careful conversation does not entirely disguise.
Prepare the scene
The host leaves the shutters closed despite the fine morning. Their attention returns, again and again, to the bandage at your wrist.
A blood-drinking undead individual conceals predatory need behind a composed manner. Living visitors draw an attention that careful conversation does not entirely disguise.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Bite
Use: Basic attack · Bite: Might + supplemental d8 Wound (piercing).
Signature abilities
Effect - Signature: Glamour; Regrow. After a Damaging Hit, Bonus Action + 1 Mana restores 2 Resolve, at most twice per encounter. Sunlight also prevents Regrow and bite healing.
Counterplay
Counterplay: Sunlight and Holy-tagged damage suppress recovery; no automatic extra life at 0 Resolve.
Relationship
Relationship: Sentient individual; not automatically a Wicked One.
Present the counterplay
Sunlight and Holy-tagged damage suppress recovery; no automatic extra life at 0 Resolve.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d6, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d6.
Resolve 14; Stamina 7; Mana 8. Movement 25 feet.
Player Book idea: Blood-draining undead with hypnotic influence.