Game Master companion / Monster
Running Water Elemental
A gathered body of water holds a temporary shape, pouring and reforming as it moves. A reaching current makes its close approach unmistakable.
Prepare the scene
Water climbs over its own surface. A long fold reaches toward the edge of the pool and holds its shape.
A gathered body of water holds a temporary shape, pouring and reforming as it moves. A reaching current makes its close approach unmistakable.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Basic attack
Basic attack: Action, 1 Mana, Agility d6 + supplemental d6 Wound at 30 feet; Ward + Spirit.
Signature mechanics
Effect - Signature mechanics: Swim 30 feet; Seize as an Action at 5-foot reach.
Counterplay
Counterplay: Cannot hold a target and attack in the same Action; terrestrial movement remains 25 feet.
Present the counterplay
Cannot hold a target and attack in the same Action; terrestrial movement remains 25 feet.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.