Game Master companion / Monster
Running Wegger
A wetland stalker lays tracks that make a dangerous route look inviting. Its low approach through reeds suits a place where reliable landmarks are scarce.
Prepare the scene
The tracks lead neatly between two pools. Beyond them, a shape crouches among the reeds, watching the landmark you have just turned away from.
A wetland stalker lays tracks that make a dangerous route look inviting. Its low approach through reeds suits a place where reliable landmarks are scarce.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Claws
Use: Basic attack · Claws: Might + supplemental d6 Wound (slashing).
Signature abilities
Effect - Signature: Crafting d6 opposed by Cunning to lay a false trail outside combat; Seize as a separate Action. Swim 20 feet.
Counterplay/relationship
Counterplay/relationship: Cross-check tracks against landmarks. This proposal creates no automatic relationship to Weggerbane or its mist.
Present the counterplay
Cross-check tracks against landmarks. This proposal creates no automatic relationship to Weggerbane or its mist.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Block d4, Ward d4.
Resolve 8; Stamina 5; Mana 4. Movement 30 feet.
Player Book idea: New interpretation: wetland stalker marking safe-looking paths with misleading tracks.