Game Master companion / Monster
Running Wight
An armed undead combatant continues a conflict that outlived it. Blade or bow serves a purpose its living opponents may no longer remember.
Prepare the scene
The sentry raises a weapon from behind the broken wall. The uniform has rotted away, but the posture remains exact.
An armed undead combatant continues a conflict that outlived it. Blade or bow serves a purpose its living opponents may no longer remember.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Blade
Use: Basic attack · Blade: Might + supplemental d6 Wound (slashing); bow: Agility + supplemental d6 Wound (piercing).
Signature abilities
Effect - Signature: Dread; once per encounter after a melee Damaging Hit, Bonus Action + 1 Mana restores 2 Resolve. No maximum-Resolve reduction or free raised minions.
Counterplay/relationship
Counterplay/relationship: Separate it from supported positions and investigate its unfinished conflict.
Present the counterplay
Separate it from supported positions and investigate its unfinished conflict.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Block d4, Ward d4.
Resolve 8; Stamina 5; Mana 4. Movement 30 feet.
Player Book idea: Armed undead driven to wage war.