Game Master companion / Monster
Running Zombie
A shambling undead body closes with a sickening bite. Slow, physical movement makes its approach unmistakable once it leaves cover.
Prepare the scene
A shoe drags across the stone. The figure leans into the doorway, mouth working before it has found the opening.
A shambling undead body closes with a sickening bite. Slow, physical movement makes its approach unmistakable once it leaves cover.
Encounter settings: Road.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Bite
Use: Basic attack · Bite: Might + supplemental d4 Wound (piercing).
Signature abilities
Effect - Signature: Venom represented by its bodily sickness rider. At 0 Resolve stays defeated; no repeated return roll. Does not need food or sleep, but gains no broad immunities.
Counterplay
Counterplay: Mobility and terrain slow it further; infection is bounded rather than indefinite unavoidable damage.
Relationship
Relationship: Animated being; motive and identity are not supplied by a statblock.
Present the counterplay
Mobility and terrain slow it further; infection is bounded rather than indefinite unavoidable damage.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides: Block d6.
Resolve 6; Stamina 3; Mana 2. Movement 20 feet.
Player Book idea: Shambling undead with an infectious bite.