Description and lore
Wight
An armed undead combatant continues a conflict that outlived it. Blade or bow serves a purpose its living opponents may no longer remember.
Lore and observations
A damaged position still has a sentry. The armed figure holds its place as though the unfinished conflict remained obvious to everyone.
Rot has taken much of the uniform. The practiced stance survives, and the weapon rises toward anyone who approaches the boundary.
At a glance
- Category
- Monster
- Expected threat
- Tier 2 (provisional)
- Encounter
- See encounter preparation
- Profile
- Playtest profile
Explore Running Wight ↗An armed undead combatant continues a conflict that outlived it. Blade or bow serves a purpose its living opponents may no longer remember.
Resources and affinities
Resources
- Resolve
- 8
- Stamina
- 5
- Mana
- 4
- Movement
- 30 feet
Profile notes
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Block d4, Ward d4.
Resolve 8; Stamina 5; Mana 4. Movement 30 feet.
Player Book idea: Armed undead driven to wage war.